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The Dassett C of E Primary School

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Computing

Computing Curriculum Intent

- To provide a set of core Computing activities that support children’s progression in Computing capabilities

- To provide a broad and rich experience of Computing that challenges and engages children

- To ensure that children develop the skills to make safe choices when using Computing. 

Implementation:

Information & Communication Technology allows all children access to a wide range of resources. They use  tools to find, analyse, exchange and present information responsibly, creatively and with developing confidence.

 

Computing is taught as a discreet subject and skills and knowledge are developed in all areas of the curriculum.

 

We have two banks of laptop computers, additional Chromebooks and 2 I-pads in each classroom. All classes have interactive boards used across the curriculum. Pupils use technology to gather and analyse data and to make presentations. They understand how computers work and are programmed through developing programming and coding knowledge and skills. 

Computing National Curriculum
 

A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science, and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.

 

2014 National Curriculum Aims:

The National Curriculum for computing aims to ensure that all pupils:

  • can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation

  • can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems

  • can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems

  • are responsible, competent, confident and creative users of information and communication technology.

    Attainment Targets:

    By the end of each key stage, pupils are expected to know, apply and understand the matters, skills and processes specified in the relevant programme of study.

     

    Key Stage 1 pupils should be taught to:

  • understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions

  • create and debug simple programs

  • use logical reasoning to predict the behaviour of simple programs

  • use technology purposefully to create, organise, store, manipulate and retrieve digital content

  • recognise common uses of information technology beyond school

  • use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.

     

    Key Stage 2 pupils should be taught to:  

  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts

  • use sequence, selection, and repetition in programs; work with variables and various forms of input and output

  • use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs

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